Chill Spa
Disney Dream
,
Disney Fantasy
and
Disney Magic
all feature
Chill Spa
—a relaxation zone
where teens can enjoy spa treatments designed exclusively for them
*
.
Edge
(for tweens aged 11–14 years)
A loft-style lounge space lled with high-
tech fun, o ering tweens aged 11–14 a space
to call their own.
NOTTO BE MISSED:
•
at’s Hilarious:
Tweens are transformed
into improv comedians while they learn
the basics of comedy games.
•
Ghost Voyagers:
Play the part of a
ghost hunter and use state-of-the-art
equipment to determine whether or not
the ship is haunted by strange occurrences
in mysterious waters.
•
Pizza Perfection:
Answer trivia
questions to win toppings and create
your perfect pizza.
Naturally, some activities appeal more to certain ages, but all are welcome to play at their
own pace. It’s up to parents, and the kids, to choose what they’d like to do. So, there’s always
fun to be found by activity type, individual interest or any combination that sparks their
imagination and the Disney Co-ordinators are on board to ensure they have a great time.
Vibe
(for teens aged 14–17 years)
A sleek, trendy venue where teens aged
14–17 can visit the co ee bar, disco on the
multi-coloured dance oor, game in the
media room, or chill out on their exclusive
sun deck.
NOTTO BE MISSED:
•
Zombi ed:
Teens can get involved
with acting and performance, playing a
speaking role or a zombie extra in this
lm-set role-playing game. When the
lm is nished, enjoy a Hollywood-style
premiere to reward your hard work!
•
Super Sloppy Science with Professor
Make-O-Mess:
Laugh while you learn
and get hands-on with some of the
sloppiest science experiments around.
•
GOTCHA!:
Join the Youth
Co-ordinators for an all-day event where
their cunning skills are put to the test!
*13–17 year-olds must be accompanied by parent or guardian for duration of treatment.
Vibe
Vibe
Edge
9
NOTTO BEMISSED
:
•
Puzzle Playtime with Mickey and
Friends:
Younger guests and their
families can enjoy ne arts, and ongoing
Disney movies screening on a 103-inch
plasma screen.
•
Toy Story Boot Camp
: Join Corporal
Green and the Green Army Men from
the hit Disney·Pixar animated lm series
for a fun- lled tour of duty.
•
MickeyMouse Club
: Create fun crafts, and
play exciting games on tables shaped like
Mickey’s ears!
Flounders Reef
Nursery*
Each ship o ers whimsical play areas where children under three years are watched over
by Disney Youth Co-ordinators.
Not all activities are on every ship. * ere’s an additional charge and space is limited. ©2015 Marvel. ©Disney/Pixar. ©Poof-Slinky, Inc.
•
MARVEL’S Avengers Academy
:
Kids can check out Captain America’s
shield and enjoy computer games, arts
and crafts, as well as surprise visits from
their favourite super heroes.
•
Andy’s Room
: Kids play with Characters
from the lm, like Hamm and Mr Potato
Head, in this large-scale replica of Andy’s
bedroom from Disney·Pixar’s
Toy Story
.
•
Pixie Hollow
: Little sailors dress up
while enjoying crafts, computer games
and storytelling at Tinkerbell’s interactive
teapot house.
MARVEL’S Avenger’s Academy
Andy’s Room
8
Kids of all ages can let their imaginations sail free at our kids and teens clubs, with almost an entire deck of magical spaces designed especially for them.
With some of the longest operating hours at sea, our Disney Co-ordinators will make sure the kids are entertained all day and into the evening—included
as part of your Disney cruise. Plus, special free onboard ‘Wave Phones’ ensure that parents are just a phone call away.
Disney’s Oceaneer Club
and
Disney’s Oceaneer Lab
(for kids aged 3–12 years)
Kids can really get immersed in the imaginative worlds that only Disney can create, while
performing on stage, playing games and enjoying a wide variety of supervised activities.